发布于 2016-12-12 00:02:41 | 132 次阅读 | 评论: 0 | 来源: 网友投递

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libGdx 2D/3D的游戏开发框架

libGdx 是一个跨平台的2D/3D的游戏开发框架,它由Java/C/C++语言编写而成。它基于Apache License, Version 2.0 协议,对商业使用和非商业使用均免费。代码托管于Github中


Libgdx 1.9.5 发布了。

更新内容:

  • - Fix NPE swallowing "video driver unsupported" error on LWJGL 2 backend.

  • - Allow window icons to be set in Lwjgl3ApplicationConfiguration or Lwjgl3WindowConfiguration.

  • - Allow window icon and title to be changed in Lwjgl3Window

  • - API Addition: ApplicationLogger interface, allowing easier access to custom logging

  • - DefaultRenderableSorter accounts for center of Renderable mesh, see https://github.com/libgdx/libgdx/pull/4319

  • - Bullet: added FilterableVehicleRaycaster, see https://github.com/libgdx/libgdx/pull/4361

  • - Bullet: updated to 2.85, see: http://bulletphysics.org/wordpress/?p=456

  • - Updated iOS native build scripts to iOS 10.1 and TVOS 10.0

  • - API Addition: BitmapFont#blankLineScale.

  • - Fixed rounding of Drawables in ProgressBar. Allow rounding to be disabled with setRound().

  • - Updated LWJGL3 backend to LWJGL 3.1.0, see https://blog.lwjgl.org/lwjgl-3-1-0-released/

  • - LWJGL3 backend now supports non-continuous rendering, see https://github.com/libgdx/libgdx/pull/3772

  • - API Change: Lwjgl3WindowListener.refreshRequested() is called when the windowing system (GLFW) reports contents of a window are dirty and need to be redrawn.

  • - API Change: Lwjgl3WindowListener.maximized() is called when a window enters or exits a maximized state.

  • - API Change: Lwjgl3WindowListener.deiconified() removed, combined with .iconified().

  • - API Change: Lwjgl3Window.deiconify() renamed to .restore() since it can also be used to de-maximize a window.

  • - Lwjgl3Window now has a maximize() method, and windows can be started maximized using the window or app configuration's setMaximized() method.

  • - NinePatch can now be drawn rotated or scaled.

  • - NinepatchDrawable is now a TransformDrawable.

  • - API Change: Group add* methods no longer remove and re-add the actor if it is already in the group, instead they do nothing.

  • - API Change: g2d.Animation is now generic so it can support Drawables, PolygonRegions, NinePatches, etc. To fix existing code, specify the TextureRegion type in animation declarations (and instantiations in Java 6), i.e. Animation<TextureRegion> myAnimation = new Animation<TextureRegion>(...);

  • - TiledDrawable throws unsupported operation if trying to draw rotated/scaled. #4005

  • - API Change: DragAndDrop now puts default position of drag actor at pointer location. The original default offset from the pointer was (14, -20).

  • - Added ShaderProgramLoader for AssetManager.

  • - BoundingBox#isValid now returns also true when min==max, see: https://github.com/libgdx/libgdx/pull/4460

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历史版本 :
libGDX 1.9.8 发布,开源跨平台游戏开发框架
libGDX 1.9.7 发布,开源跨平台游戏开发框架
Libgdx 1.9.6 发布,开源跨平台游戏开发框架
Libgdx 1.9.5 发布,开源跨平台游戏开发框架
Libgdx 1.9.4 发布,开源跨平台游戏开发框架   
Libgdx 1.9.3 发布,开源跨平台游戏开发框架
Libgdx 1.9.2 发布,开源跨平台游戏开发框架
libgdx 1.9 发布,跨平台开发框架
Libgdx 1.8.0 发布,跨平台游戏开发框架
Libgdx 1.7.2 发布,跨平台开发框架
Libgdx 1.7.1 发布,跨平台开发框架
Libgdx 1.7.0 发布,更新 RoboVM/支持 iOS 9
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