发布于 2015-11-02 00:00:03 | 180 次阅读 | 评论: 0 | 来源: 网友投递
libGdx 2D/3D的游戏开发框架
libGdx 是一个跨平台的2D/3D的游戏开发框架,它由Java/C/C++语言编写而成。它基于Apache License, Version 2.0 协议,对商业使用和非商业使用均免费。代码托管于Github中
Libgdx 1.7.1 发布,此版本更新内容如下:
- Fixes AtlasTmxMapLoader region name loading to tileset name instead of filename
- Changes TiledMapPacker output, region names are tileset names, adjusts gid, defaults to one atlas per map
- API Change: members of Renderable and MeshPart are changed, see https://github.com/libgdx/libgdx/pull/3483
- Added Vector#setToRandomDirection(), see #3222
- Updated to stb_image v2.08
- Added Node#copy(), used when creating a ModelInstance from a Model to allow using custom nodes
- Add ModelCache, see https://github.com/libgdx/libgdx/wiki/ModelCache
- Updated bullet to v2.83.6
- Updated to RoboVM 1.9, for free life-time license read