发布于 2016-01-04 00:26:22 | 143 次阅读 | 评论: 0 | 来源: 网友投递
Monkey 游戏程序语言
Blitz Research发布了其最新的游戏程序语言“Monkey”,Monkey能够降低在编写多平台游戏时的重复劳动,同时带来灵活的高等级语言,并可接入每个平台的本地SDK。
Monkey HTTP Daemon 是一个大约只有50KB的、功能强大而且速度非常快的 Web 服务器软件,支持 Linux 系统。它采用混合网络模型和线程epoll,具备很好的可扩展性和伸缩性,支持每秒数千访问连接。
Monkey 1.6.7 发布,此版本更新内容:
Scheduler: check if event reference is already idle before to add it to the free queue.
Scheduler: map missing event in channel and fix bitmasks.
Server: HTTP: fix protocol prefix when doing HTTP redirection.
Server: HTTP: improve performance on index lookup.
Server: header: do not restrict chunked transfer encoding.
Server: check connection is not closed before to run a FORCE_CLOSE.
Server: stream: implement handler for EOF stream plus other fixes.
Core: macros: set ANSI_COLORS to bright mode.
Core: event: fix bitmask checks on epoll(7) backend.
Core: iov: if run out of capacity, just return -1, do not abort
TLS: use mk_api ref for config reader, fix OSX linker.
TLS: fix configuration loader for relative paths (Fix #225)
FastCGI: add padding and implement additional CGI environment variables.
FastCGI: on fcgi_exit, always disable backend events first.
FastCGI: use an EOF stream to handle exceptions and slow network connections.
FastCGI: use raw network handler when talking to the fastcgi server (Fix #226)
FastCGI: fix crash when Jemalloc is enabled (Fix #221)
下载:http://www.monkey-project.com/releases/1.6/monkey-1.6.7.tar.gz