发布于 2016-02-23 09:25:38 | 553 次阅读 | 评论: 0 | 来源: 网友投递

这里有新鲜出炉的精品教程,程序狗速度看过来!

KCP 快速可靠协议

KCP 是一个快速可靠协议,能以比 TCP浪费10%-20%的带宽的代价,换取平均延迟降低 30%-40%,且最大延迟降低三倍的传输效果。纯算法实现,并不负责底层协议(如UDP) 的收发,需要使用者自己定义下层数据包的发送方式,以 callback的方式提供给 KCP。 连时钟都需要外部传递进来,内部不会有任何一次系统调用。


KCP协议 1.3发布,进一步提升性能和稳定性,能够在网络高峰期丢包时保持比 libenet 快三倍的数据传送速率:

  • KCP has good performace in wifi and phone network(3G, 4G).

  • Extra using 20% ~ 50% network flow for speed improvement.

  • The kcp is the first choice for realtime pvp game.

  • The lag is less than 1 second when network lag happen. 3 times better than enet when lag happen.

  • The enet is a good choice if your game allow 2 second lag.

  • UDT is a bad idea. It always sink into badly situation of more than serval seconds lag. And the recovery is not expected.

  • enet has the problem of lack of doc. And it has lots of functions that you may intrest.

  • kcp's doc is chinese. Good thing is the function detail which is writen in code is english. And you can use asio_kcp which is a good wrap.

  • The kcp is a simple thing. You will write more code if you want more feature.

  • UDT has a perfect doc. UDT may has more bug than others as I feeling.



历史版本 :
KCP 1.3 发布,快速传输协议
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