发布于 2015-12-10 00:17:53 | 124 次阅读 | 评论: 0 | 来源: 网友投递
Mesa OpenGL实现包
Mesa是一个类OpenGL(http://www.opengl.org)的开源实现.
Mesa 11.0.7 发布,更新如下:
Chris Wilson (1): meta: Compute correct buffer size with SkipRows/SkipPixels Daniel Stone (1): egl/wayland: Ignore rects from SwapBuffersWithDamage Dave Airlie (4): texgetimage: consolidate 1D array handling code. r600: geometry shader gsvs itemsize workaround r600: rv670 use at least 16es/gs threads r600: workaround empty geom shader. Emil Velikov (5): docs: add sha256 checksums for 11.0.6 get-pick-list.sh: Require explicit "11.0" for nominating stable patches mesa; add get-extra-pick-list.sh script into bin/ Update version to 11.0.7 docs: add release notes for 11.0.7 François Tigeot (1): xmlconfig: Add support for DragonFly Ian Romanick (22): mesa: Make bind_vertex_buffer avilable outside varray.c mesa: Refactor update_array_format to make _mesa_update_array_format_public mesa: Refactor enable_vertex_array_attrib to make _mesa_enable_vertex_array_attrib i965: Pass brw_context instead of gl_context to brw_draw_rectlist i965: Use DSA functions for VBOs in brw_meta_fast_clear i965: Use internal functions for buffer object access i965: Don't pollute the buffer object namespace in brw_meta_fast_clear meta: Use DSA functions for PBO in create_texture_for_pbo meta: Use _mesa_NamedBufferData and _mesa_NamedBufferSubData for users of _mesa_meta_setup_vertex_objects i965: Use _mesa_NamedBufferSubData for users of _mesa_meta_setup_vertex_objects meta: Don't leave the VBO bound after _mesa_meta_setup_vertex_objects meta: Track VBO using gl_buffer_object instead of GL API object handle meta: Use DSA functions for VBOs in _mesa_meta_setup_vertex_objects meta: Use internal functions for buffer object and VAO access meta: Don't pollute the buffer object namespace in _mesa_meta_setup_vertex_objects meta: Partially convert _mesa_meta_DrawTex to DSA meta: Track VBO using gl_buffer_object instead of GL API object handle in _mesa_meta_DrawTex meta: Use internal functions for buffer object and VAO access in _mesa_meta_DrawTex meta: Don't pollute the buffer object namespace in _mesa_meta_DrawTex meta/TexSubImage: Don't pollute the buffer object namespace meta/generate_mipmap: Don't leak the framebuffer object glsl: Fix off-by-one error in array size check assertion Ilia Mirkin (7): nvc0/ir: actually emit AFETCH on kepler nir: fix typo in idiv lowering, causing large-udiv-udiv failures nouveau: use the buffer usage to determine placement when no binding nv50,nvc0: properly handle buffer storage invalidation on dsa buffer nv50/ir: fix (un)spilling of 3-wide results mesa: support GL_RED/GL_RG in ES2 contexts when driver support exists nvc0/ir: start offset at texBindBase for txq, like regular texturing Jonathan Gray (1): automake: fix some occurrences of hardcoded -ldl and -lpthread Leo Liu (1): radeon/vce: disable Stoney VCE for 11.0 Marta Lofstedt (1): gles2: Update gl2ext.h to revision: 32120 Oded Gabbay (1): llvmpipe: disable VSX in ppc due to LLVM PPC bug
更多内容请看:Mesa mailing list announcement
Mesa是一个类OpenGL(http://www.opengl.org)的开源实现.